It's been about a month since my last post, and I think that's the longest break I've had since I started the blog. It's also been the longest break from the game I've had.
I cant say for sure what happened, I just got bored of running the heroic dungeons, especially since they are a walk in the park and I've just completely off PvE, perhaps I'm just burnt out but I just don't feel like struggling through the new Zul instances...the struggle through the other Cataclysm heroics is still fresh in my mind. I'm sure I'll be back in the land of PvE, but for now I'm having a ball in PvP.
I got my DK to 85, and she's almost fully PvP geared and she is pretty much unstoppable. Husband has specced his Priest in Discipline so between us we've become untouchable as well as unstoppable. We've just made ourselves a 2v2 team, it'll be ages before we are ready and I'm not even sure if a Death Knight and Priest are a good combination but I really want to give it a try. I'm not bothered about winning, I'd just like to see whats involved, as the PvP side of the game until now has been very much neglected by myself.
Last night we had just gotten out a battleground and still flagged for PvP when we zoned into Tol Barad Peninsula for the daily quests, we were happily minding our own business about to bomb some boats when 3 Alliance players happened along. They were all in the same guild and obviously grouped together, but not flagged for PvP. Husband said "I wonder if they will attack" and with that, the Paladin decided to rush in. They obviously thought between the three of them they could take the two of us...but they were delusional. Their Death Knight decided to attack me and it became a competition between the two of us and despite also having the Paladin and the Hunter on me, the Death Knight died and then the hunter went down and the Paladin shortly after. They made a massive mistake. All three attacked me and left my husband free to heal me. They must have been so frustrated that their hits were just being absorbed. We thought they would come back and have another attempt once they had resurrected but they didn't. By this point they were flagged for PvP so we did think about going back and doing it again, but we figured their pride would have already been dented enough. Sadly, these three stupid players are what gives Alliance a bad name, but they certainly gave us a laugh...
Tuesday, 31 May 2011
Tuesday, 10 May 2011
Courage is the discovery that you may not win, and trying when you know you can lose.
Firstly, an apology for a lack of posts recently. I've had a busy couple of weeks with the bank holidays and of course attending Will and Kate's Wedding ;) and also, I have a little confession to make. Me the hater of all things 'Alt' did not only start a Druid as posted about previously (which I have since abandoned sitting in the 50's) I have started a Death Knight, which is now 79. So that's what I have been doing...in between celebrating Royal Weddings and Easter, I've been pwning (yes, I said pwning) in all aspects of Melee DPS both in Dungeons and Battlegrounds and I'm having a superb time. It has also crossed my mind once or twice - that a Death Knight is not an appropriate name for a girl. Girl's are not Knights. They are Dames. Therefore, I have not a DK but a DD. Yes, Sheorc is a Death Dame ;)
What prompted a Death Knight? Well, Children's Week. Husband needed to put rabbit ears on an Orc female and as there is a minimum level the player must be for the achievement. I decided that a female Orc Death Knight would be the perfect solution. What I didn't bank on was actually finding the class interesting. I decided to level a couple of levels and see what playing it would be like. At first, it took me a little while to get used to the abilities and runes. I mean, wtf are runes? runic power? and why do all the abilities sound similar? However, by the time I left Acherus: The Ebon Hold, I had a better grasp and once it clicked into place, I literally went 'aah.'
At the moment, Sheorc (yes, highly original name I know) is just slicing through enemies before I can complete a rotation, she's topping Recount by a long way and making mincemeat of the Alliance players. I have to say, it's an enjoyable position to be in. From being the healer standing at the back, throwing out a few ranged spells if mana or situation allows, to being up close and personal and whilst I glance at my health bar now and then, its not something I really have to worry about.
One example springs to mind. It happened last night. We entered Warsong Gulch. My Husband had got the Alliance flag and an Alliance player had our flag, it was currently 0-0 and we had a stalemate. Husband was hiding on the roof of our base waiting to cap the flag. The alliance mage with 22k health (I had 16k) was doing the same. The Alliance player had a shadow in the name of a Shaman Healer and was protected by a few others. I was determined that I was going to return our flag. I rode a suicide mission, on my own, expecting to be killed by the gang of alliance but willing to give it my best shot. I armed myself with all my cooldowns and my ghoul pet.
A fight broke out on the Alliance roof between the few players guarding the flag carrier and a few players from our side who had the same intention as me. The flag carrying mage, jumped off the roof to escape the fighting and I took my chance. I jumped down, death gripped him and killed him before his shadow had even time to cast a heal. I returned the flag. Husband capped their flag and it was then only a matter of a couple of minutes before we won.
Now, most of you may think..."yeah, yeah, I do that all the time, what's the big deal?". This is how we differ. I was never a massive fan of PvP, especially on my Priestess. Yes, I enjoyed healing, but I was always the first target and although I could survive a while, if someone was really determined to kill me, it would only be a matter of time. I was always standing at the back, trying to hide and became hesitant, and because of that, I didn't find much enjoyment in the PvP side of the game. Even on my Kitty, I would enjoy stealthing and pouncing but there was part of me that always hung back a bit. With the DK its different, yes, I still die - especially when its 3v1 but I feel that much more confident. In fact, it may not be purely because of the new character I'm playing, but just because my experience of the game is improving. Whatever you may think, I'm really proud for riding straight into an Alliance filled room and getting the flag back - and it left a smile on my face for the rest of the night.
Perhaps it was a fluke, perhaps the mage didn't react as quick as he should have done, but the point is - I'll be willing to try again and as the title suggests: courage is the discovery that you may not win, and trying when you know you can lose.
What prompted a Death Knight? Well, Children's Week. Husband needed to put rabbit ears on an Orc female and as there is a minimum level the player must be for the achievement. I decided that a female Orc Death Knight would be the perfect solution. What I didn't bank on was actually finding the class interesting. I decided to level a couple of levels and see what playing it would be like. At first, it took me a little while to get used to the abilities and runes. I mean, wtf are runes? runic power? and why do all the abilities sound similar? However, by the time I left Acherus: The Ebon Hold, I had a better grasp and once it clicked into place, I literally went 'aah.'
At the moment, Sheorc (yes, highly original name I know) is just slicing through enemies before I can complete a rotation, she's topping Recount by a long way and making mincemeat of the Alliance players. I have to say, it's an enjoyable position to be in. From being the healer standing at the back, throwing out a few ranged spells if mana or situation allows, to being up close and personal and whilst I glance at my health bar now and then, its not something I really have to worry about.
One example springs to mind. It happened last night. We entered Warsong Gulch. My Husband had got the Alliance flag and an Alliance player had our flag, it was currently 0-0 and we had a stalemate. Husband was hiding on the roof of our base waiting to cap the flag. The alliance mage with 22k health (I had 16k) was doing the same. The Alliance player had a shadow in the name of a Shaman Healer and was protected by a few others. I was determined that I was going to return our flag. I rode a suicide mission, on my own, expecting to be killed by the gang of alliance but willing to give it my best shot. I armed myself with all my cooldowns and my ghoul pet.
A fight broke out on the Alliance roof between the few players guarding the flag carrier and a few players from our side who had the same intention as me. The flag carrying mage, jumped off the roof to escape the fighting and I took my chance. I jumped down, death gripped him and killed him before his shadow had even time to cast a heal. I returned the flag. Husband capped their flag and it was then only a matter of a couple of minutes before we won.
Now, most of you may think..."yeah, yeah, I do that all the time, what's the big deal?". This is how we differ. I was never a massive fan of PvP, especially on my Priestess. Yes, I enjoyed healing, but I was always the first target and although I could survive a while, if someone was really determined to kill me, it would only be a matter of time. I was always standing at the back, trying to hide and became hesitant, and because of that, I didn't find much enjoyment in the PvP side of the game. Even on my Kitty, I would enjoy stealthing and pouncing but there was part of me that always hung back a bit. With the DK its different, yes, I still die - especially when its 3v1 but I feel that much more confident. In fact, it may not be purely because of the new character I'm playing, but just because my experience of the game is improving. Whatever you may think, I'm really proud for riding straight into an Alliance filled room and getting the flag back - and it left a smile on my face for the rest of the night.
Perhaps it was a fluke, perhaps the mage didn't react as quick as he should have done, but the point is - I'll be willing to try again and as the title suggests: courage is the discovery that you may not win, and trying when you know you can lose.
Labels:
Death Dame,
Death Knight,
Warsong Gulch,
World of Warcraft
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